LESSON 1
EDUCATIONAL TECHNOLOGY
Objective:
What is Educational Technology?
What is the importance of educational
technology in education?
What
is Education Technology?
To
understand the meaning of educational technology, it may be good to begin with
the meaning of technology. The word “technology”
comes from the Greek word techne which means craft or art.
Based on the etymology of the word
“technology”, the term educational
technology, therefore, refers to the art or craft of responding to our
educational needs.
Many
people think that technology refers only to machines such as computers, tv,
videos, and the like. All these form part of technology but educational
technology is all these and more! Technology is not jut machines. It is a
“planned, systematic method of working to achieve planned outcomes – a process
not a product. Technology is the applied side of scientific development.
“(Dale, 1969) Technology also refers to any valid and reliable process or
procedure that is derived from basic research using the scientific method.” (http://en.wikipedia.org?wiki/Educational_technology//Perspective
and meaning) Technology refers to “all the ways
people use their inventions and discoveries to satisfy the
needs and desires.” (The World
Book Encyclopedia, Vol. 19) So, educational technology refers to how people
used their inventions and discoveries to satisfy their educational needs and
desires, i.e. learning.
Educational technology is “a complex,
integrated process involving people, procedures, ideas, devices, and
organization for analyzing problems and devising, implementing, evaluating, and
managing solutions to those problems, involved in all aspects of human
learning.” (Association for Educational Communications and Technology, 1977.
The definition of educational technology: A summary. In the definition of
educational technology, 1-16, Washington D.C.: AECT.)
Educational technology “consist of the
designs and environments that engage learners … and reliable technique or
method for engaging learning such as cognitive learning strategies and critical
thinking skills.” (David II. Jonassen, et al 1999.)
Educational technology is a theory
about how problems in human learning are solved. (David H. Jonassen, Kyle L.
Pook, Brent G, Wilson, 1999). As a theory, educational technology has an
“integrated set of principles that explain and predict observed events.”
Educational technology is a field study
which is concerned with the practice of using educational methods and resources
for the ultimate goal of facilitating the learning process. (Lucido and Borabo,
1977) As a field it operates within the
total field of education.
Educational technology is a profession
like teaching. It is made up of organized effort to implement the theory.
Intellectual technique, and practical application of educational technology.
(David H. Jonassen, et al 1999)
From
the definitions of educational technology given above, we can say that
educational technology is a very broad term. It is the application of
scientific findings in our method, process or procedure of working in the field
of education in order to effect learning. It embraces curriculum and
instructional design, learning environment, theories of teaching-learning. It
is also a field study and a profession. It is the used of all human inventions
for teachers to realize their mission to teach in order that students learn.
There
are other terms that are associated with educational technology. We come across
terms like technology in education, instructional technology and technology
integration in education books, educational media. Are they synonymous with
educational technology?
Technology in education is “the
application of technology to any of those processes involved in operating the
institutions which house the educational enterprise. It includes the
application of technology to food, health, finance, scheduling, grade,
reporting, and other processes which support educations within institutions.”
(David H. Jonassen, et al, 1999).
Instructional technology is a part of
educational technology. Instructional technology refers to those aspects of educational
technology that “are concerned with instruction as contrasted t designs and
operations of educational instructions. Instructional technology is a
systematic way of designing, carrying out, and evaluating the total process of
learning and teaching in terms of specific objectives.” (Lucido and Borabo,
1997).
Technology integration means using
“learning technologies to introduce, reinforce, supplement and extend skills.”
(Williams, ed. 2000). Like instructional technology, it is a part of
educational technology. Technology integration is part and parcel of
instructional technology, which in turn is a part of educational technology.
Educational media are channels or
avenues or instruments of communication. Examples are books, magazines,
newspapers, radio, television, and internet. These media also serve educational
purposes.
LESSON 2
TECHNOLOGY BOON OR BANE?
Objectives:
What is Boon and Bane?
What are the advantages and
disadvantages of boon and bane?
Technology is a blessing for man. With
technology, there is a lot that we can do which we could not do then. With cell
phones, webcam, you will be closer to someone miles and miles away, so far yet
so close! That is your felling when you talk through a cell phone to a beloved
who is far away from home. Just think of the many human lives saved because of
speedy notifications via cell phones. Just think of how your teaching and
learning have become more novel, stimulating, exciting and engaging with the
use of multimedia in the classroom. With your tv, you can watch events as they
happen all over the globe. President Ramos had a lively interaction with his
audience in Tacloban in his tele-address without disrupting his work schedule
in Manila, etc, etc.
However,
when not used properly, technology becomes a detriment to learning and
development. It can destroy relationships. Think of a husband who is glued to
tv unmindful of his wife seeking his attention. This may eventually erode
marital relationship. Think of the student who surfs the Internet for
pornographic scenes. He will have trouble with his development. The abuse and
misuse of the Internet will have far reaching unfavorable effects on his moral
life. The teacher who schedules class tv viewing for the whole hour to free
herself from a one-hour teaching and so can engage in “tsismis”, likewise will
not benefit from technology. Neither will her class truly benefit from the
whole period of tv viewing.
In education, technology is bane
when;
·
The
learner is made to accept as Gospel truth information they get from the
Internet.
·
The
learner surf the Internet for pornography.
·
The
learner has an uncritical mind on images floating on televisions and computers
that represent modernity and progress.
·
The
tv makes the learner a mere spectator not an active participant in the drama of
life.
·
The
learner gets glued to his computer for computer-assisted instruction unmindful
of the world and so fails to develop the ability to relate to other.
·
We
make used of Internet to do character assassination of people whom we hardly
like.
·
Because
of our cell phone, we spend most of our time in the classroom or in our
workplace texting.
·
We
use overuse and abuse tv or film viewing as a strategy to kill time.
Let’s
go back to the question asked at the beginning of this lesson. Is technology
boon or bane to education? It depends on how we use technology. If we use it to
help our students and teachers become caring, relating, thinking, reflecting
and analyzing and felling beings, then it is a boon, a blessing. But if we
abuse and misuse it and so contribute to our own ruin and down fall and those
of other persons, it becomes a bane or a curse.
LESSON
3
The
Roles of Educational Technology in Learning
Objective:
What are the roles of educational technology
in learning?
From the traditional
point of view, technology serves as source and presenter of knowledge. It is
assumed that “knowledge is embedded in the technology (e.g. the content
presented by films and tv programs or the teaching sequence in programmed
instruction) and the technology presents that knowledge to the student (David
H. Jonasssen, et al, 1999).
Technology like computers is seen as a
productivity tool. The popularity of word processing, databases, spreadsheets,
graphic programs and desktop publishing in the 1980’s points to this productive
role of educational technology.
With
the eruption of the INTERNET to the mid 90s, communication and multimedia have
dominated the role of technology in the classroom for the past few years.
From the constructivist point of view, educational technology serves as
learning tools that learners learn with. It engages learners in “active,
constructive, intentional, authentic, and cooperative learning. It provides
opportunities for technology and learner interaction for meaningful learning.
In this case, technology will not be mere delivery vehicle for content. Rather
it is used as facilitator of thinking and knowledge construction.
From a constructivist perspective,
the following are roles of technology in learning: (Jonassen, et al 1999)
·
for
representing learners’ ideas, understanding and beliefs.
·
for
producing organized, multimedia knowledge bases by learners.
·
Technology as information vehicles
for exploring knowledge to support learning-by-constructing:
·
for
accessing needed information.
·
for
comparing perspectives, beliefs and world views.
·
Technology as context to support
learning-by-doing:
·
for
representing and simulating meaningful real-world problems, situations and
context.
·
for
representing beliefs, perspective, arguments, and stories of others.
·
for
defining a safe, controllable problem space for student thinking.
·
Technology as a social medium to
support learning by conversing:
·
for
collaborating with others.
·
for
discussing, arguing, and building consensus among members of a community.
·
for
supporting discourse among knowledge-building communities.
·
Technology as intellectual
partner (Jonassen 1996) to support learning-by-reflecting:
-
for
helping learners to articulate and represent what they know.
-
for
reflecting on what they have learned and how they came to know it.
-
for
supporting learners ‘internal negotiations and meaning making.
-
for
constructing personal representations of meaning.
-
for
supporting mindful thinking.
Whether
used from the traditional or constructivist point of view, when used
effectively, research indicates that technology not only “increases students’
learning, understanding and achievement but also augments motivation to learn,
encourages and collaborative learning and supports the development of critical
thinking and problem-solving skills” (Scharter and Fagnano, 1999). Russell and
Sorge (1999) also claims that the proper implementation of technology in the
classroom gives students more “control of their own learning and… tends to move
classrooms from teacher-dominated environments to ones that are more
learner-centered. The use of technology in the classroom enables the teacher to
do differentiated instruction considering the divergence of students’ readiness
levels, interest, multiple intelligences, and learning styles. Technology also
helps students become lifelong learners.
LESSON 4
SYSTEMATIC APPROACH TO LEARNING
Objective:
What is a systematic or system’s approach
to teaching?
As
depicted in the chart, the focus of systematic instructional planning is the
student. Instruction begins with the
definition of instructional objectives that consider the students’ needs,
interest and readiness. On the bases of these objectives, the teacher selects
the appropriate teaching methods to be used and, in turn, based on the teaching
method selected, the appropriate learning experiences and appropriate
materials, equipment and facilities will also be selected.
The
used of learning materials, equipment and facilities necessitates assigning the
appropriate personnel to assist the teacher and defining the role of any
personnel involved in the preparation, setting and returning of these learning
resources. (In some school settings, there is a custodian/librarian who takes
care of the learning resources and/or technician who operates the equipment
while teacher facilities.) the effective use of learning resources is dependent
on the expertise of the teacher, the motivation level or responsiveness, and
the involvement of the students in the learning process. With the instructional
objective in mind, the teacher implements planned instruction with the use of
the selected teaching method, learning activities, and learning materials with
the help of the other personnel whose role has been defined by the teacher.
Will
the teacher use direct instruction or indirect instruction? Will he/she teach
using the deductive of the inductive approach? It depends on his/her
instructional objectives, nature of the subject matter, readiness of students
and the expertise of the teacher himself or herself.
Examples
of learning activities that the
teacher can choose from, depending on his/her instructional objective, nature
of the lesson content, readiness of the students, are reading, writing, interviewing, reporting or doing presentation,
discussing, thinking, reflecting, dramatizing, creating judging and evaluating.
Some examples of learning resources for
instructional use are textbooks, workbooks,
programmed materials, computer, television programs, flat pictures, slides and
transparencies, maps, charts, cartoons, posters, models, mock ups, flannel
board materials, chalkboard, real objects and the like.
After
instruction, teacher evaluates the
outcome of instruction. From the evaluation results, teacher comes to know if
the instructional objective was attained. If the instructional objective was
attained, teacher process to the next lesson going through the same cycle once
more. If instructional objective was not attained, then teacher diagnoses what
was not learned and finds out why it was not learned in order to introduce a
remedial measure for improved student performance and attainment of
instructional objective.
LESSON 5
THE CONE OF EXPERIENCE
Objective:
What is the Cone of Experience?
What are the differences of each
kind of experiences in teaching?
The
Cone of Experience is a visual
model, a pictorial device that presents bands of experience arrange according
to degree of abstraction and not degree of difficulty. The farther you go from
the bottom of the cone, the more abstract the experience becomes.
Dale
(1969) asserts that:
The pattern of the bands of experience is
not difficulty but degree of abstraction-the amount of immediate sensory
participation that is involved. A still photograph of a tree is not more
difficult to understand that a
dramatization of Hamlet. It is simply in itself a less concrete teaching material than the dramatization.
(Dale, 1969)
Dale
further explains that “the individual bands of the Cone of Experience stands
for experiences that re fluid, extensive, and continually interact.” (Dale,
1969) it should not be taken literally in its simplified forms. The different
kinds of sensory aid often overlap and sometimes blend into one another. Motion pictures can be silent or they
can combine sight and sound. Students merely view a demonstration or they may
view it then participate in it.
Does the Cone of Experience mean
that all teaching and learning must move systematically from base to pinnacle,
from direct purposeful experiences to verbal symbols? Dale (1969) categorically
says:
…No. We continually shuttle back and
forth among various kinds of experiences. Everyday each of us acquires new concrete experiences – through walking on
street, gardening, dramatics, and endless
other means. Such learning by doing, such pleasurable return to the concrete is
natural throughout our lives – and at
every each level. On the other hand, both the older child and he young pupil make abstraction everyday and
may need help in doing this well.
In
our teaching, then, we do not always begin with direct experience at the base
of Cone. Rather, we begin with the
kind of experience that is the most appropriate to the needs and abilities of
particular learner in a particular learning situation. Then, of course, we vary
this experience with many other types of learning activities. (Dale, 1969)
One kind of sensory experience is not necessary more educational useful than
another. Sensory are mixed experiences and interrelated. When students listen
to you as you give your lecture, they do not just have an auditory experience.
They also have visual experience in the sense that they are “reading” your facial expressions and
bodily gestures.
We face some risk when we
overemphasize the amount of direct experience to learn a concept. Too much
reliance on concrete experience may actually obstruct the process of meaningful
generalization. The best will be striking a balance between concrete and
abstract, direct participation and symbolic expression for the learning that
will continue throughout life.
It is true that the older a person
is, the more abstract his concepts are likely to be. This can be attributed to
physical maturation, more vivid experiences and sometimes greater motivation
for learner. But an older student does not live purely in this world of
abstract ideas just as a child does not live only in the world of sensory
experience. Both old and young shuttle in a world of the concrete and the
abstract.
What are these bands of experience
in Dale’s Cone of Experience? It is best to look back at the Cone itself. But
let us expound on each of them starting with the most direct.
Direct
purposeful experiences – These are first hand experiences which serves as
the foundation of our learning. We built up our reservoir of meaningful
information and ideas though seeing, hearing, touching, tasting and smelling.
In the context of the teaching-learning process, it is learning by doing. If I
want my student to learn how to focus a compound light microscope, I will let
him focus one, of course, after I showed him how.
Contrived
Experiences – In here, we make use of a representative models or mock ups
of reality for practical reasons and so that we can make the real-life
accessible to the students’ perceptions and understanding. For instance a mock
up of Apollo, the capsule for the exploration of the moon, enabled the North
American Aviation Co. to study the problem of lunar flight.
Remember how you were taught to tell
time? Your teacher may have used a mock up, a clock whose hands you could turn
to set the time you were instructed to set.
Dramatized
experiences – By dramatization, we can participate in a reconstructed
experience, even though the original event is far removed us in time. We relive
the outbreak of the Philippine revolution by acting out the role of
characteristic in a drama.
Demonstration
– It is a visualized explanation of an important fact, idea or process by the
use of photographs, drawings, films, displays, or guided motions. It is showing
how things are done. A teacher in Physical Education shows the class how to
dance tango.
Study
trips – These are excursions and visits conducted to observe an event that
is unavailable within the classroom.
Exhibits
– These are displays to e seen by spectators. They may consist of working
models arranged meaningfully or photographs with models, charts, and posters.
Sometimes exhibits are “for your eyes only”. There are some exhibits, however,
that include sensory experiences where spectators are allowed to touch or
manipulate models displayed.
Television
and motion pictures – Television and motion pictures can reconstruct the
reality of the past so effectively that were made to feel we are there. The
unique value of the messages communicated by film and television lies in their
feeling of realism, their emphasis on persons and personality, their organized
presentation, and their ability to select, dramatized, highlight, and clarify.
Still
pictures, Recording, Radio – These are visual and auditory devices may be
used by an individual or a group. Still pictures lack the sound and motion of a
sound film. The radio broadcast of an actual event may often be likened to a
televised broadcast minus its visual dimension.
Visual
symbols – They are no longer realistic reproduction of physical things for
these are highly, abstract representations. Examples are charts, graphs, maps,
and diagrams.
Verbal
symbols – They are not like the objects or ideas for which they stand. They
usually do not contain visual clues to their meaning. Written words fall under
this category. It may be a word for a concrete object (book), an idea (freedom
of speech), a scientific principle (the principle of balance), a formula (e=mc
)
What are the implications of the Cone of Experience in the teaching-learning process?
1. We do not use only one medium of
communication in isolation. Rather we use many instructional materials to help
the student conceptualize his experience.
2. We avoid teaching directly at the
symbol level of though without adequate foundation of the concrete. Students’
concepts will lack deep roots in direct experience. Dale cautions us when he
said; “These rootless experiences will not have the generative power to produce
additional concepts and will not enable the learner to deal with the new
situations that he faces.” (Dale, 1969)
3. When teaching, we don’t get stuck
in the concrete. Let us strive to bring our students to the symbolic or
abstract level to develop their higher order thinking skills.
LESSON 6
Using and Evaluating
Instructional Materials
Objective:
What is an instructional material?
What is the importance of
fieltrip?
One
of the instructional materials used to attain instructional objectives is field trip.
It
is not enough to bring the class out for a field trip and make them observe
anything or anything or use other instructional materials for no preparation
and clear lesson at all. Perhaps this is what happened to the field trip joined
in by Linus, that’s why he seems not able to cite something specific that he
learned from the field trip.
For an effective use of
instructional materials such as field trip, there are guidelines that ought to
be observed, first of all, in their selection and second, in their use.
Selection of
Materials
The following guide questions express standards to
consider in the selection of instructional materials:
·
Do
the materials give a true picture of the ideas they present? To avoid
misconceptions, it is always good to ask when the material was produced.
·
Do
the materials contribute meaningful content to the topic under study? Does the
material help you achieve the instructional objective?
·
Is
the material appropriate for the age, intelligence, and experience of the
learners?
·
Is
the physical condition of the material satisfactory? An example, is a
photograph properly mounted?
·
Is
there a teacher’s guide to provide a briefing for effective use? The chance
that the instructional material will be used to maximum and to the optimum is
increased with a teacher’s guide.
·
Can
the materials in question help to make students better thinkers and develop
their critical faculties? With exposure to mass media, it is highly important
that we maintain and strengthen our rational powers.
·
Is
the material worth the time, expense and effort involved? A field trip, for
instance, requires much time, effort, and money. Is it more effective than any
other less expensive and less demanding instructional material that can take
its place? Or is there a better substitute?
P – Prepare yourself
P –
Prepare your student
P –
Present the material
F – Follow up
The Proper Use of
Materials
You may have selected your
instructional material well. This is no guarantee that the instructional
material will be effectively utilized. It is one thing to select, a good
instructional material, it is another thing to use it well.
To ensure effective use of
instructional material, Hayden Smith and Thomas Nagel, (1972) book authors on
Instructional Media, advise us to abide by the acronym PPPF.
Prepare
yourself. You know your lesson objective and what you expect from the class
after the session and why you have selected such particular instructional
material. You have a plan on how you will proceed, what question to ask, how
you will evaluate learning and how you will tie loose ends before the bell
rings.
Present
your students. Set class expectations and learning goals. It is sound
practice to give them guide questions for them to be able to answer during the
discussion. Motivate them and keep them interested and engaged.
Present
the material under the best possible conditions. Many teachers are guilty
of the R.O.G Syndrome. This is means “running out of gas” which usually results
from poor planning. (Smith, 1972) Using media and materials, especially if they
are mechanical in nature, often requires rehearsal and a carefully planned
performance. Wise are you if you try the materials ahead of your class use to
avoid a fiasco.
Follow up. Remember that you use
instructional material to achieve an objective, not to kill time, nor to give
yourself break, neither to merely entertain the class. You use the
instructional for the attainment of a lesson objective. Your use of the
instructional material is not the end in itself. It is a means to an end, the
attainment of a learning objective. So, there is need to follow up to find out
if objective was attained or not.
LESSON 7
Direct, Purposeful Experiences
and Beyond
Objective:
What is the direct, purposeful
experience?
What are the disadvantages of
direct experiences?
What ever skills or concepts we have
did not come out of the blue. We spend hours doing the activity by ourselves in
order to acquire the skill. The same thing is through with the (4) narrators
above. They learned the skills by doing. The Graduate School Professor had to
do the computer task to learn the skill. The Secretary learned from here
mistake and repeatedly doing the task correctly enable her to master the skill.
The Grade IV pupil got a clear concept of the size of the elephant and giraffe.
For the Grade VI teacher, the statistical concepts of positive and negative
discrimination indices become fully understood only after the actual experience
of item analysis. All these experiences point to the need to use, whenever we
can, direct, purposeful experiences in the teaching-learning process.
What are referred to as direct, purposeful
experiences?
These
are our concrete and firsthand
experiences that make up the foundation of our learning. These are the rich experiences that our senses bring
from which we construct the ideas, the concepts, the generalizations that give
meaning and order to our lives. (Dale, 1969). They are sensory experiences.
These direct activities maybe preparing meals, making a piece of
furniture, doing powerpoint presentation, performing a laboratory experiment,
delivering a speech, taking s trip, or making a piece of furniture.
In contrast, indirect experiences are experiences of others…people that we
observe, read or hear about. They are not our own self-experiences but still
experiences in the sense that we see, read and hear about them. They are nit
firsthand but rather vicarious experiences.
Climbing a mountain is a firsthand,
direct experience. Seeing it done in films or reading about it is a vicarious,
substitute experience. It is clear, therefore, that we can approach the world
of realty directly through the senses and in directly with reduced sensory
experience. For example we can make bake black forest cake or see it done in
the tv or read about it.
Why
are these direct experiences described to be purposeful? Purposeful because
the experiences are not purely mechanical. They are not a matter of going
through the motion. These are not “mere
sensory excitation”. They are experiences that are internalized in the
sense that these experiences involve the asking of question that have
significant in the life of the person undergoing the direct experience.
They are also described as
purposeful because these experiences are undergone in relation to a purpose,
i.e. learning. Why do we want our students to have a direct experience in conducting
an experiment in the laboratory? It is done in relation to a certain learning
objective.
Where should these direct,
purposeful experiences lead us to? The title of this Lesson “Direct, Purposeful Experiences and Beyond”
implies that these direct experiences must not be the period or the end. We
must be brought to a higher plane. The higher plane referred to here is the
level of generalization and abstraction.
The Grade IV pupil’s zoo experience
of the elephant and giraffe as given in the ACTIVITY phase of the lesson
enables him to understand clearly and visualized correctly an elephant and a
giraffe upon reading or hearing the words “elephant” and “giraffe”. The Cone of
Experience implies that we move from the concrete to the abstract (and from the
abstract to the concrete as well.) direct experiences serve as the foundation
of concept formation, generalization and abstraction. John Dewey (1969) has
made this fundamental point succinctly:
An ounce
of experience is better than a ton of theory because it is only in experience
that any theory has vital and verifiable significance. An experience, a very
humble experience, is capable of generating and carrying any amount of theory
(or intellectual content), but a theory apart from an experience cannot be
definitely grasped as a theory. It tends to become a mere verbal formula, a set
of catchwords used to render thinking, or genuine theorizing unnecessary and
impossible.
If direct,
purposeful experiences or firsthand sensory experiences make us learn concepts
and skills effectively, what does this imply to the teaching learning process?
First, let us
give our students opportunities to learn by doing. Let us immerse our students
in the world of experience. Second,
let us make use of real things us instructional materials for as long as we
can. Third, let us help the students
develop the five senses to the full to heighten their sensitivity to the world.
Fourth, let us guide our students so
that they can draw meaning from their firsthand experiences and elevate their
level of thinking. As mentioned in lesson 5, let us not be tempted to get stuck
to the concrete and fail to bring up our students’ to the higher level of
thinking process.
LESSON 8
Teaching with Contrived
Experiences
Objectives:
What are contrived experiences?
What are varied types of
contrived experiences?
Why do we used contrived
experiences?
The model of the atom, the globe,
the planetarium, the simulated election process and the preserved specimen fall
under contrived experiences, the second band of experiences in Dale’s Cone of
Experience.
What are contrived experiences?
These are “edited” copies of reality and are used as substitute for real things
when it is not practical or not possible to bring or do the real thing in the
classroom. These contrived experiences are designed to simulate to real-life
situations.
The atom, the planetarium are
classified as models. A model is a “reproduction of a real thing in a small
scale, or large scale, or exact size-but made of synthetic materials. It is a
substitute for a real thing which may or may not be operational.” (Brown, et
al, 1969)
The planetarium may also be
considered a mock up. A mock up is “an arrangement of a real device or
associated devices, displayed in such a way that representation of reality is
created. The mock up may be simplified in order to emphasize certain features.
It may be an economical reproduction of a complicated or costly device, to be
observed for learning purposes. Usually, it is a prepared substitute for a real
thing; sometimes it is a giant enlargement. (Brown, 1969). The planetarium is
an example of a mock up, in the
sense that the order or the arrangement of the planets is shown and the real
processes of the planets’ rotation on their axis and the revolution of the
planets around the sun are displayed. A mock
up is a special model where the parts of a model are singled out,
heightened and magnified in order to focus on that part or process under study.
The planetarium involves a model of each of the planet and the sun but it
focuses on the processes of the planets’ rotation and revolution and so is also
considered a mock up.
The preserved specimens fall under
specimens and objects. A specimen is
any individual or item considered typical of a group, class or whole. Objects may also include artifacts
displayed in a museum or objects displayed in exhibits or preserved insect
specimens in science.
The school election process
described above is a form of simulation. Simulation is a “representation of a
manageable real event in which the learner is an active participant engaged in
learning a behavior or in applying previously acquired skills or knowledge.”
(Orlich, et al, 1994). In addition to the election of class and school officers
given above, other examples of these are fire and earthquake drills which
schools usually conduct. Organizers of earthquake and fire drills create a
situation highly similar to the real situation when a building is on fire or
when an earthquake happens.
Another instructional material
included in contrived experiences is game.
Is there a difference between a game and a simulation? Games are played to win
while simulations need not have a winner. Simulations seem to be more easily
applied to the study of issues rather than to processes.
Why
do we make use of contrived experiences?
We use models, mock ups, specimens and objects to: 1) overcome limitations of
space and time, 2) to “edit” reality for us to be able to suggested that
similarly, you could select some classic quote, for example, the opening
paragraph from A Tale of Two Cities by Charles’ Dickens, “It was the best of
time, it was the worst of times” and ask the students to stimulate a plot, a
story line, characters and location. Use the current year. How closely do you
think the students might parallel Dickens? After the simulation, A Tale of Two
Cities could be read both for knowledge and for comparison to the student
outlines.
Games
Games are used for any of these
purposes: 1) to practice and/or refine knowledge/skills already acquired, 2) to
identify gaps or weakness in knowledge or skills, 3) to serve as a summation or
review, and 4) to develop new relationships among concepts and principles.
If
you want a class that is fully alive, think of how you can integrate native
games in your lessons. Refers to Science
and Mathematics of Toys, a sourcebook for Teachers, published and printed
by the Institute for Science and Mathematics Education Development of the University
of the Philippines.
Here is a game that you can play at
the beginning of the year, the Human
Intelligence Hunt. Armstrong (1994) suggests that you use this when you are
introducing Multiple Intelligence Theory at the beginning of the year. How is
it played?
Each
student receives a list of task like those below. On your signal, students take
the task sheet along with a pen or pencil and find other students in the room
who can do the tasks listed. There are three basic rules:
1.
Students
must actually perform the task listed, not simply say they can do them.
2.
Once
a student performs a task to the hunter’s satisfaction, he or she should
initial the bank space next to the appropriate task on the hunter’s task sheet.
3.
“Hunters”
can ask a person to perform only one task;
LESSON 9
Teaching with Dramatized
Experiences
Objective:
What is dramatized experience?
What are the advantages of using
the dramatized experiences in teaching?
What are the uses of different
kinds of dramatized experiences?
Something dramatic is something that is stirring or affecting or moving. A dramatic entrance is something that
catches and holds our attention and has an emotional impact. If our teaching is
dramatic, our students get attracted, interested and affected. If they are affected
and moved by what we taught, we will most likely leave an impact on them. So,
why can we be dramatic all the time?
Dramatized
experiences can range from the formal plays, pageants to less formal
tableau, pantomime, puppets and role playing.
Plays
depict life, character, or culture or a combination of all three. They offer
excellent opportunities to portray vividly important ideas about life. Pageants are usually community dramas
that are based on local history, presented by local actors. An example is a
historical pageant that traces the growth of a school. Play and pantomime require much time for preparation and so cannot
be part of everyday classroom program.
Pantomime
and tableaux, when compared to a play and a pageant, are less demanding in
terms of labor, time and preparation. These are purely visual experiences. A pantomime is the “art of conveying a story through bodily movements only”.
(Webster’s New Collegiate Dictionary). It’s effect on the audience depends on
the movements of the actors. A tableau (a
French word which means pictures) is
a picture like scene composed of people against a background. A tableau is often used to celebrate
Independence Day, Christmas, and United Nations Day.
Dale (1996) claims that puppets,
unlike the regular stage play, can present ideas with extreme simplicity –
without elaborate scenery or costume yet effectively.
As an instructional device, the
puppet show can involve the entire group of students – as speakers of parts,
manipulators of the figures, and makers of the puppets.
Types
of Puppet
Puppets come in different
kinds. These are the most common:
·
Shadow Puppets – flat black silhouette made
from lightweight cardboard and shown behind a screen.
·
Rod Puppets – flat cut out figures tacked to
a stick, with one or more movable parts, and operated from below the stage
level by the wire rods or lender sticks.
·
Hand Puppets – the puppet’s head is operated
by the forefinger of the puppeteer, the little finger and thumb being used to
animate the puppet hands.
·
Glove-and-finger puppets – make use of old gloves to
which small costumed figure are attached.
·
Marionettes – flexible, jointed puppets
operated by strings or wires attached to a cross bar and maneuvered from
directly above the stage.
What
principles must be observed in choosing a puppet play for teaching? Dale,
(1996) quoting from the Puppeteers of
America offers many suggestions, among which are the following:
·
Do
not use puppets for plays that can be done just as well or better by other
dramatic means.
·
Puppets
plays must be based on action rather than on words.
·
Keep
the plays short.
·
Do
not omit the possibilities of music and dancing as part of the puppet show.
·
Adapt
the puppet show to the age, background, and tastes of the students.
Another
form of dramatized experience is role-playing. Role-playing is an unrehearsed, unrehearsed and spontaneous
dramatization of a “let’s pretend” situation where assigned participants are
absorbed by their own roles in the situation described by the teacher.
·
How
is role-playing done? It can be done by describing a situation which would
create different viewpoints on an issue and then asking the students to play
the roles of the individual involved. Any kind of conflict situation, real or
potential, is useful for role-playing or any situation in which real feelings
are concealed. Consider situations in school, at home, on the playground, at
work, in government. The role-playing has to be followed by a discussion. Among
the questions that may be ask are:
·
How
did you, as actors, feel? Would you act/think that way in real life?
·
As
observers, would you agree with what the actors said or did?
·
Any
lessons learned?
LESSON 10
Demonstration in Teaching
Objectives:
To be to define what
does the demonstration means?
To be able to
identify how should demonstration be done to make it work?
In a demonstration of a new product, the
speaker show the product, tells all the good things about the product to
promote it in order to convince that the product is worth buying.
In
the activist’ demonstration, the
activists air their grievances and publicly denounce the acts of a person or of
an institution, like government, against whom they are demonstrating.
When
a Master teacher is asked to do demonstration
teaching on a teaching strategy, she shows to the audience how to use a
teaching strategy effectively.
In
all three instances of demonstration, there is an audience, a process of
speaking, and a process of showing a product or a method of proofs to convince
the audience to buy the product, use the strategy or rally behind their cause.
What then is a demonstration? Webster’s
International Dictionary defines it as “a
public showing and emphasizing of the salient merits, utility, efficiency, etc,
of an article or product…” In teaching it is showing how a thing is done
and emphasizing of the salient merits, utility, efficiency of a concept, a
method or a process or an attitude.
What
guiding principles must we observe in using demonstration as a
teaching-learning experience? Edgar Dale (1969) gives at least three:
1.
Establish Rapport. Greet your audience. Make them
feel at ease by your warmth and sincerity. Stimulate their interest by making
your demonstration and yourself interesting. Sustain their attention.
2.
Avoid the COIK fallacy (Clear
Only If Known).
What is this fallacy? It is the assumption that what is clear to the expert
demonstrator is also clearly known to the person for whom the message is
intended. To avoid the fallacy, it is best for the expert demonstrator to assume
that his audience knows nothing or a little about what he is intending to
demonstrate for him to be very thorough, clear and detailed in his
demonstration even to a point of facing the risk of being repetitive.
3.
What for key points. What are key points? Dale
(1996) says, “They are the ones at which
an error is likely to be made, the places at which many people stumble and
where the knacks and tricks of the trade are especially important”. The
good demonstrator recognizes possible stumbling blocks to learners and
highlights them in some way. What are usually highlighted are the “don’t’s” of a process or a strategy.
To
ensure that the demonstration work, we ought to plan and prepare very well
before we conduct the demonstration. In planning and preparing for
demonstration, Brown (1969) suggests methodical procedures by the following
questions:
1.
What
are our objectives?
2.
How does your class stand with respect to
these objectives. This is to determine entry knowledge and skills of your
student.
3.
Is
there a better way to achieve your ends? If there is a more effective way to
attain your purpose, the replace the demonstration method with the more
effective one.
4.
Do
you have access to all necessary materials and equipment to make the
demonstration? Have a checklist of necessary equipment and material. This may
include written materials.
5.
Are
you familiar with the sequence and content of the proposed demonstration?
Outline the steps and rehearse you demonstration.
6.
Are
the time limits realistic?
You
have planned and rehearse your demonstration, your materials and equipment are
ready, you have prepared your students, then you can proceed to the
demonstration itself. Dale (1969) gives several points to observe:
1.
Set
the tone for communication. Get and keep your audience’s interest.
2.
Keep
your demonstration simple.
3.
Do
not wander from the main ideas.
4.
Check
to see that your demonstration is being understood. Watch your audience for
sings of bewilderment, boredom or disagreement.
5.
Do
not hurry your demonstration. Asking questions to check understanding can serve
as a “brake”.
6.
Do
not drag out the demonstration. Interesting things are never dragged out. They
create their own tempo.
7.
Summarize
as you go along and provide a concluding summary. Use the chalkboard, the
overhead projector, charts, diagrams, power point and whatever other materials
are appropriate to synthesize your demonstration.
8.
Hand
out written materials at the conclusion.
What
questions can you ask to evaluate your classroom demonstration? Dale (1969)
enumerates:
·
Was
your demonstration adequately and skillfully prepared? Did you select
demonstrable skills or ideas? Were the desired behavioral outcomes clear?
·
Did
you follow the step-by-step plan?
·
Did
you make use of additional materials appropriate to your purposes chalkboard,
felt board, pictures, charts, diagram, models, overhead transparencies, or
slides?
·
Was
the demonstration itself correct?
·
Was
your explanation simple enough so that most of the students understood it
easily?
·
Did
you keep checking to see that all your students were concentrating on what you
were doing?
·
Could
every person see and hear? If a skill was demonstrated for imitation, was it
presented from the physical point of view of the learner?
·
Did
you help your students do their own generalization?
·
Did
you take enough time to demonstrate the key points?
·
Did
you review and summarize the key points?
·
Did
your students participate in what you were doing by asking thoughtful questions
at the appropriate time?
·
Did your evaluation of student learning indicate
that your demonstration achieve its purpose?
LESSON
11
Making the Most of Community
Resources and Field Trips
Objective:
What is fieldtrip?
What are the advantages and
disadvantages of fieldtrips?
What is the use of community
resources in teaching?
The
teachers’ comments given above indicate failure of the field trips conducted.
This is definitely the consequences of no planning or if ever there is, panning
was done poorly.
What procedures must be followed to
avoid the failed study trips described above? Let’s plan. Planning field trips
includes these steps: 1) preliminary teaching by the teacher, 2) preplanning
with others going on the trip, and 3) taking the field trip itself, and 4)
post-field trip follow up activities.
For preliminary planning by the
teacher, Brown (1969) proposes the following:
·
Make
preliminary contacts, a tour on final arrangements with the place to be
visited.
·
Make
final arrangements with the school principal about the details of the trip:
time, schedule, transportation arrangements, finances, and permission slips
from parents.
·
Make
a tentative route plan, subject to later alternation based on class planning
and objectives.
·
Try
to work out mutually satisfactory arrangements with other teachers if the trip
will conflict with their classes.
·
Prepare
preliminary lists of questions or other materials which will be helpful in
planning with the students.
·
Preplanning
with joining the trip.
·
Discuss
the objectives of the trip and write them down. The main objectives should be included
in the permit slip given to parents and should be consulted later when the trip
is evaluated.
·
Prepare
a list of questions to send ahead to the guide of the study trip.
·
Define
safety and behavior standards for the journey there and for the field trip site
itself.
·
Discuss
and decide on the ways to document the trip. Everyone is expected to take
notes.
·
List
specific objects to be seen on their way to the site, on the site of the field
trip and on their way home from the site.
·
Discuss
appropriate dress. Comfortable shoes for walking are important.
·
Before
the trip, use of a variety of learning materials in order to give each student
a background for the trip. For example, by viewing a film, a slide set, or a
still picture unit dealing with housing standards and conditionings, a class
maybe better prepared to learn through a visit to an actual slum area.
Preplanning
with Others Joining the Trip
Other
people accompanying the group need to be oriented on the objectives, route,
behavior, standards required of everyone so they can help enforce these
standards. These may be parents who will assist teachers and/or school
administrator staff.
Taking the Field Trip
·
Distribute
route map of places to be observed.
·
Upon
arriving at the destination, teacher should check the group and introduce the
guide.
·
Special
effort should be made to ensure that:
·
The
trip keeps to the time schedule.
·
The
students have the opportunity to obtain answers to questions.
·
The
group participants courteously in the entire trip.
·
The
guide sticks closely to the list of questions.
Evaluating
Field Trip
These
are questions we can ask after the fieldtrip to evaluate the field trip we just
have.
·
Could
the same benefits be achieved by other materials? Was it worth by the time,
effort, and perhaps, extra money?
·
Were
there any unexpected problems which could be foreseen another time? Were these
due to guides, students, poor planning or unexpected trip conditions?
·
Were
new interest developed?
·
Should
the trip recommended to other classes studying similar topics?
Educational Benefits Derived from
a Field Trip
Field
trips can be fun and educational when they are well executed. They offer us a
number of educational benefits:
1.
The
acquisition of lasting concepts and change in attitudes are rooted on concrete
and rich experiences.
2.
Field
trips bring us to the world beyond the classroom. The real-world connection is
more work but the benefits of broadening teaching beyond textbooks far outweigh
the little bit of time it takes from a teacher’s schedule.
3.
Field
trips have a wide range of application. It is not meant only for children. It
is for adults also. It is not only meant for the social science subjects. It is
for all other subjects as well.
4.
It
can bring a lot of realization which may lead to changes in attitudes and
insights. Field trips “can nurture curiosity; build a zest for new experiences,
and a sense of wonder.” (Dale, 1969). Here are some realization students had
after joining a field trip to the following places:
·
A
school for the blind “I’m glad, I’m blind. What can we do to prevent
blindness?”
·
An
automobile factory: “More and more factory work is automated. How will we have
three working days and four days off the job? What will people do with their
time?”
·
A
museum: “There is so much to be known and I know so little!”
Disadvantages of Field Trip
These
educational benefits can compensate for the drawbacks of field trips, some of
which are: 10 it is costly, 2) it is involves logistics, 3) it is extravagant
with time, and 4) contains an element of uncertainty.
Community Resources
A
field trip may be a visit a scenic spot or to a historical place. What
community resources can we use for learning?
These
can be persons and places in the community. For persons, let us not go too far.
Let us begin with the parents of our students. Many of them can be resource
speakers in their fields of expertise. A dentist may be invited to talk to the
children on how to care for their teeth. A journalist may serve as resource
speaker on the parts of a newspaper and how to write an editorial. A dynamic
teacher will find a way to have a record of parents’ names, contact number,
occupation, and other pertineny data she needs.
There
are other people in the community who can be excellent resource speakers. A
senior citizens and a war veteran in the community may be invited to class for
an interview on a topic of which he is expert, say for example, his memories of
World War II. A barangay captain may be asked on what the barangay intends to o
to curb the rampant alcoholism among the youth in the community.
As
the places to visit, popular destinations are museums, zoos, botanical gardens,
historical places, places of exhibits, scenic sports. Performances like a play,
a concert, and
Public libraries and private
libraries (some private schools, colleges and universities allow outsiders to
research in their libraries on special arrangements) can also be community
learning resources. Maybe classes are not brought to these libraries for a
field trip but students can go there for research and learning.
LESSON
12
The Power of Film, Video and TV
in the Classroom
Objective:
Why are the films, video and tv
powerful in the classroom?
What are the advantages of tv,
video and film in teaching?
What are the some disadvantages
or limitations of the use of tv?
The
film, the video and the tv are indeed very powerful. Dale (1969) says, they can
·
Transmit
a wide range of audio visual materials, including still pictures, film,
objects, specimens and drama.
·
Bring
models of excellence to the viewer. We can see and heat the excellent scientist
like John Glenn, the excellent speakers and Master teachers who lecture and
demonstrate a teaching method for professional development of teachers.
·
Bring
the world of reality to the home and to the classroom through a “live”
broadcast or as mediated through film or videotape. Not all of us have the
opportunity to see life underneath the sea. But with tv, we are able to see
life at the bottom of the sea right there in our sala or bedroom through
Discovery Channel, for example.
·
Make
us see and hear for ourselves world events as they happen. With a sense of
helplessness, we witnessed the fire that engulfed homes in San Diego,
California last year as it happened through tv. When the strong earthquake
shook Baguio, Agoo, Dagupan and Nueva Ecija, Philippines on July 16, 1990, the
aftermath of the earthquake was shown live in tv.
·
Be
the most believable news source.
·
Make
some programs understandable and appealing to a wide variety of age and
educational level. Literate and illiterate, young and old – all benefit from
the common experiences that the tv transmits.
·
Become
a great equalizer of educational opportunity because programs can be presented
over national and regional networks.
·
Provide
us with sounds and sights not easily available even to the viewer of a real
event through long shots, close ups, zoom shots, magnification and split screen
made possible by the tv camera. Afraid of the mammoth crowd every time. Baguio
celebrates the Panagbenga (Flower Festival). I prefer to stay home and watch it
in tv. With the versatile camera. I can have more close up view than those
watching it from Session Road.
·
Can
give opportunity to teachers to view themselves while they teach for purposes
of self-improvement. – Teachers can’t view themselves while they teach but with
video cam and tv they can view themselves while they teach after.
·
Can
be both instructive and enjoyable. – With sights and sounds and motion, tv is
much more enjoyable.
While
the film, video and tv can do much, they have their own limitations, too.
·
Television
and films is one-way communication device consequently, they encourage
passivity. Today, however, we talk about and work on interactive classrooms for
effective learning is an active process and so the learner must be actively
engaged. Go back to # 1 in the Activity phase of the lesson. Any comment?
·
The
small screen size puts television at a disadvantage when compared with the
possible size of projected motion pictures, for example. With new technology,
how is this remedied?
·
Excessive
tv viewing works against the development of the child’s ability to visualize
and to be creative and imaginative, skills that are needed in problem solving.
(http://www..publicschoolreview.com/articles/21)
·
There
is much violence in tv. This is the irrefutable conclusion, “viewing violence
increases violence”. (American Psychological Association Youth Commission)
Basic Procedures in the Use of TV
as a Supplementary Enrichment
For
enrichment of the lesson with the use of tv, we have to do the following:
·
Prepare
the classroom. (If your school has a permanent viewing room, the classroom
preparatory work will be less for you.)
·
Darken
the room. Remember that complete darkness is not advisable for tv viewing. Your
students may need to take down notes while viewing.
·
The
students should not be seated too near nor too far from the tv. No student
should be farther from the set than the number of feet that the picture
represents in inches. A 24-inch set means no student farther than 24 feet from
the set. (Dale, 1969)
·
Pre-viewing
Activities
·
Set
goals and expectations. Why are you viewing the tv? What is expected of your
students? State clearly.
·
Link
the tv lesson with past lesson and / or with your students’ experiences for
integration and relevance.
·
Set
the rules while viewing. Will you allow them to take down notes? Or are you
providing them with notes afterward?
·
Point
out the key points they need to focus on. It helps if you give them guide
questions which become the foci of post-viewing discussion. Omit this, if you
are using an interactive video and the resource speaker himself/herself gives
the questions for interactive discussion in the process of viewing.
·
Viewing
·
Don’t
interrupt viewing by inserting cautions and announcement you forgot to give
during the pre-viewing stage. It disrupts and dampens interest.
·
Just
make sure sights and sounds are clear. You were supposed to have checked on
these when you did your pre-viewing.
·
Post-viewing
·
To
make them feel at ease begin by asking the following questions:
1)
What
do you like best in the film?
2)
What
part of the film makes you wonder? Doubt?
3)
Does
the film remind you of something or someone?
4)
What
questions are you asking about the film? (Write them down. You have not to end
the class without answering them to make your students feel that everyone and
everything matter. Nothing or nobody is taken for granted.)
·
Go
to the question you raised at the pre-viewing stage. Engaged the students in
the discussion of answers. Check for understanding.
·
Tackle
questions raised by the students at the initial stage of the post-viewing
discussion. Involve the rest of the class. If questions cannot be answered, not
even you can answer them, motivate the class to do further reading on the topic
and share their answers the next meeting. You will not be exempted from the
assignment.
·
Ask
what the student learned. Find out how they can apply what they learned.
Several techniques can be used for this purpose. A simple yet effective
technique is the completion of unfinished sentence. E.g. From this film I
learned_____. I can apply the lesson I learned in/by______.
·
Summarize
what was learned. You may include whatever transpired in the class discussions
in the summary but don’t forget to base your summary on your lesson objectives.
LESSON 13
Teaching with Visual Symbols
Objective:
What is teaching with visual
symbols?
What are examples of visual
symbols?
Your experience of the words and the
graphs convinces you that a graph is easier to understand than the words of a
paragraph. A graph is “worth a thousand words”. A graph and any visual symbol
for that matter such as drawings, cartoons, strip drawings, diagrams, and maps
are worth a thousand words. They are more clearly understood than mere words.
Let us learn more about each of them and find out where they can be used n our
lessons.
A.DRAWINGS
A drawing may not be the real thing but better to have a concrete
visual aid than nothing. To avoid confusion, it is good that are drawing
correctly represents the real thing.
One essential skill that a teacher
ought to possess in order to be understood is drawing. It helps you a lot if
you are capable of doing simple freehand sketching. You will find out that as
you lecture you need to illustrate on the chalk board. So, better start
learning how to draw. The only way to learn it is to do the sketching yourself
and devote some time to it. There is no nothing so difficult that is not made
easy when we spend at least forty hours learning and mastering it.
B.
CARTOONS
Another
useful visual symbol that can bring novelty to our teaching is the cartoon. A first-rate cartoon tells its
story metaphorically. The perfect cartoon needs no caption. The less the artist
depends on words, the more effective the symbolism. The symbolism conveys the
message.
Source
of Cartoons
You
can easily collect cartoons for instruction. They appear often in newspapers
and magazines. In class, you can give it to individual study or project it by
an opaque projector. Depending on themes for the week or the month, you can
display these cartoons on the bulletin board. One creative teacher arranged for
a “cartoon of the month” and
displayed and changed her display every end of the month.
Sketching
Cartoon
·
Start
with simple shapes and add details. Note changes in expression.
·
Side
view starts with same basic shapes.
·
Most
cartoon figures are about four heads tall. Keep them simple.
Where
to use Cartoons in Instruction
You
can also use this as a springboard for a lesson or a concluding activity. It
depends on your purpose.
RBEC
Competency
Go
back to the RBEC. Which can be taught with the use of a cartoon? Come up with a
cartoon for a particular lesson.
C.
STRIP DRAWINGS
These
are commonly called comics or comic strip. Dale (1969) asserts that a more
accurate term is strips that are educational and entertaining at the same time.
TYPES
OF DIAGRAM
Find
out what these other diagrams are. You may need them as you teach and as you go
about your other teaching-related tasks.
·
Affinity Diagram – used to cluster complex
apparent unrelated data into natural and meaningful groups.
·
Tree Diagram – used to chart out, increasing
detail, the various tasks that must be accomplished to complete a project or
achieve a specific objective.
·
Fishbone Diagram – it is so called
cause-and-effect diagram. It is a structured form of brainstorming that
graphically shows the relationship of possible causes and sub-causes directly
related to an identified effect / problem. It is most commonly used to analyze
work-related problems.
E.
CHARTS
A
chart is a diagrammatic
representation of relationships among individuals within an organization. We
can have a: 1) time chart, 2) tree or stream chart, 3) flow chart, 4)organizational chart, 5) comparison
and contrast chart, 6) pareto chart
and 7) run chart or trend chart.
Examples
of Chart
·
Time Chart – is a tabular time chart that
presents data in ordinal sequence.
·
Tree or steam Chart – depicts development, growth and
change by beginning with a single course (the trunk) which spreads out into
many branches; or by beginning with the many tributaries which then converge
into a single channel.
·
Flow Chart – is a visual way of charting or
showing a process from being to end. It is a means of problems.
·
Organizational Chart – shows how one part of the
organization relates to other parts of the organization.
·
Comparison and Contrast Chart – used to show similarities and
differences between two things.
·
Pareto Chart – is a type of bar chart,
prioritized in descending order of magnitude or importance from left to right.
It shows at a glance which factors are occurring most.
·
Gannt Chart – is an activity time chart.
RBEC
Competency
·
Find
out which of these charts are appropriate for any lesson in the RBEC or for any
teaching-related task.
F.
GRAPHS
There are several types of
graphs. They are: 1) circle or pie graph,
2) bar graph, 3) pictorial graph 4) line graph.
·
Pie or Circle Graph – recommend for showing parts of
whole.
·
Bar Graph – used in comparing the
magnitude of similar items at different ties or seeing relative sizes of the
parts of a whole.
·
Pictorial Graph – makes use of picture symbols.
·
Graphic Organizers – you meet several organizers in
your subject, Principles of Teaching. Here is another graphic organizer, or
information organizer.
RBEC
Competency
In
which lesson can you use each of these graphs?
G.
MAPS
A
map is a “presentation of the surface of the earth or some part of it …”
(Dale, 1969)
Kinds
of Map
·
Physical Map – combines in a single projection
data like altitude, temperature, rainfall, precipitation, vegetation, and soil.
·
Relief Map – has three dimensional
representations and show contours of the physical data of the earth or part of
the earth.
·
Commercial or Economic Map – also called product or
industrial map since they show land areas in relation to the economy.
·
Political Map – gives detailed information
about country, provinces, cities and towns, roads and highways. Oceans, rivers
and lakes are the main features of most political maps.
Map
Languages
·
Scale – shows how much of the actual
earth’s surface is represented by a given measurement on a map. The scale must
be shown so that the map reader can use the distances and areas shown on the
map measuring or figuring out the real distances and areas on the earth’s
surface. On some maps, scale is shown graphically. In others the scale is
expressed in words and figures. e.g. 1 inch = 15 statute miles.
·
Symbols – usually a map has a legend
that explains what each symbols means. Some symbols represent highways,
railroads, mountains, lakes and plains.
·
Color – the different colors of the
map are part of the map language. What colors represent the bodies of water?
What about contours of the earth and railroads, highways and other cultural
features? Get a physical map and study it.
·
Geographic Grids – the entire system of these
grid lines are called grid lines. These grid lines are called meridians.
LESSON 14
MAXIMIZING the USE of the
OVERHEAD PRO MAXIMIZING the USE of the OVERHEAD PROJECTOR and the CHALKBOARD
JECTOR and the CHALKBOARD
Objectives:
What techniques can help us
maximize the use of the overhead projector and the chalkboard?
What are the advantages and
disadvantages of overhead projector?
What are the advantages and
disadvantages of the chalkboard?
The
Chalkboard
Except
in extremely deprived classroom, every classroom has a chalkboard. In fact, a
school may have no computer, radio, tv, etc, but it will always have a
chalkboard. So why not make optimum use of what we have, the chalkboard? The
following practices of dedicated professional teachers may help us in the
effective use of the chalkboard:
1.
Write
clearly and legibly on the board. Take note that there are children in the last
rows.
2.
It
helps if you have a hard copy of your chalkboard diagram or outline. That helps
you to visualize the diagram or outline you like to appear on the chalkboard.
That clean diagram and organized outline must match what you do on the
chalkboard.
3.
Don’t
crowd your notes on the board. By overcrowding your board work, your students
may fail to see the key ideas. They may not see the trees because of the
forest.
4.
Make
use of colored chalk to highlight key points. Color will also make your board
work more appealing. I witnessed one good teacher who had no other visual aid
except herself, the chalkboard and her colored chalk.
5.
Do
not turn your back to your class while you write on the chalkboard. Write side
view as you talk. Don’t lose your eye contact with your class.
6.
For
the sake of order and clarity, write from the left side of the board going
right.
7.
If
you teach the Grades and you think the lines on the chalkboard are needed for
writing exercise, then provide the lines for your board.
8.
Look
at your board work from all corners of the room to test if pupils from all
sides of the room can read your board work.
9.
If
there is glare on the chalkboard at certain times of the day, a curtain in the
window may solve the problem.
10. If you need to replace you
chalkboard or if you are having a new classroom with new chalkboard suggest to
carpenter to mount the chalkboard a little concave from left to right to avoid
glare for the pupils benefit.
11. If you need to have a board work
in advance or that need to be saved for tomorrow’s use (say a quiz or a sophisticated
diagram), write “Please Save” and over the same with a curtain.
12. Make full use of the chalkboard.
It may be traditional educational technology but it serves its purpose very
well when used correctly.
Here
are some more chalkboard technique, from James w. brown (1969).
CHALKBOARD
TECHNIQUE
A.
Sharpen
your chalk to get good line quality.
B.
Stand
with your elbow high. Move along as you write.
C.
Use
dots as “aiming points.” This keeps writing level.
D.
Make
all writing or printing between 2 and 4 inches high for legibility.
E.
When
using colored chalk, use soft chalk so that it can be erased easily.
The Overhead
Projector (OHP)
There
are other kinds of projectors like opaque projector and slide projector. The
overhead projector seems more available in schools. It has a lot of advantages.
Brown (1969) cites the following:
·
The
projector itself is simple to operate.
·
The
overhead projector is used in the front of the room by the instructor, who has
complete control of the sequence, timing, and manipulation of his material.
·
Facing
his class and observing students reactions, the instructor can guide his
audience, control its attention, and regulate the flow of information in the
presentation.
·
The
projected image behind the instructor can be as large as necessary for all in
the audience to see; it is clear and bright, even in fairly well-lighted rooms.
·
Since
the transparency, as it is placed in the projector, is seen by the instructor
exactly as students see it on the screen, he may point, write, or otherwise
make indications upon it to facilitate communication.
·
The
stage (projector surface) of the projector is large (10 by 10 inches), thus
allowing the teacher to write information with ease or to show prepared
transparencies. Is work appears immediately on the screen.
·
It
is especially easy for teachers and students to create their in materials for
used in the overhead projector.
·
An
increasing number of high-quality commercial transparencies.
Let’s
learn how to use it properly so we also minimize its use in the classroom.
Brown (1969) gives us several techniques:
Overhead
Projection Techniques
Among
the outstanding attributes of overhead projection are the many techniques that
can be used to present information and control the sequence of the
presentation. As you plan your own transparencies, keep in mind these features
of overhead projection:
·
You
can show pictures and diagrams, using a pointer on the transparency to direct
attention to a detail. The silhouette of you pointer will show in motion in the
screen.
·
You
can use a felt pen or wax-based pencil to add details or to make points in the
transparency during projection. The marks of water-based pens and pencils can
be removed with a soft cloth so that the transparency can be reused.
·
You
can control the rate of presenting information by covering a transparency with
a sheet of paper or cardboard (opaque material) and then exposing data as you
are ready to discuss each point. This is known as the progressive disclosure
technique.
·
You
can superimpose additional transparency sheets as a overlays on a base
transparency so as to separate processes and complex ideas into elements and
present them in step-by-step order.
·
You
can show three-dimensional objects from the stage of the projector in
silhouette if the object is opaque, or in color if an object is made of
transparent color plastic.
·
You
can move overlays back and forth across the base on order to rearrange elements
of diagrams or problems.
·
For
special purposes you can simulate motion in parts of a transparency by using
the effects of polarized light. To do this, set a Polariod glass spinner over
the projector lens and attach a special plastic element to parts a transparency
for which motion is desired.
·
You
can simultaneously project on an adjacent screen over visual materials, usually
slides or motion pictures, which illustrate or apply the generalizations shown
on a transparency.
Other
reminders on the effective use of the OHP are:
·
Stand
off to one side of the OHP while you face the students.
·
Don’t
talk to the screen. Face the students when you talk, not the screen.
·
Place
the OHP to your right, if you are right handed, and to your left, if you are
left handed.
·
Place
the OHP on a table low enough so that it does not block you or the screen.
·
Have
the top of the screen tilted forward towards the OHP to prevent the “keystone
effect” (where the top of the screen is larger than the bottom).
·
Avoid
the mistake of including too much detail on each image. A simple layout makes
an effective slide. If an audience needs to be given details, provide handouts
to be studied later.
·
Avoid
large tables of figures. Come up with graphics presentation.
·
Don’t
read the text on your slide. Your audience can read.
·
Avoid
too much text. Rely sparingly on printed text. Come up with more graphs,
charts, diagrams or pictures.
·
Your
presentation must be readable from afar.
·
Simple
use of color can add effective emphasis.
We
can learn from the experiences from others. Brown (1969) enumerates effective
practices. Let’s learn from them.
·
In
primary grades, simple object like keys, leaves, and cutout paper shapes can be
placed directly on the projector to stimulate children’s imagination and
encourage discussion.
·
In
English composition lessons, student themes or writing exercises can be
reproduced in film by means of the heat or photo copy process. The teacher and
students can analyze the writing for style and grammar as each example is
projected.
·
In
arithmetic, blank sheets of acetate and grease pencils can be given to selected
students. Have them prepare solutions to homework problems so the class may
evaluate and discuss their results.
·
In
geometry and trigonometry, two and three \-dimensional diagrams can be built up
gradually with carefully prepared transparencies involving color and separate
overlays. Geometric theorems and complicated problems can be separated into
single components and presented systemically. In other mathematical and
technical subjects, plastic objects like some rulers and compasses can be shown
to a group and discussed.
·
In
physical education and team training, plays and game procedures may be analyzed
through the use of plastic or opaque moving symbols on a transparency which
shows the court or field design.
·
In
homeroom activities, the secretary can use a cellophane roll (accompanying most
projectors) or blank acetate sheets in write nominations, lists, motion for all
to see and react to.
·
In
a primary reading class, a picture-transfer transparency can be made from a
magazine picture. Project this transparency and ask the class to identify major
items shown. Then place a clear piece of acetate over the picture and’ with a
felt pen, write the name of each item identified. Later remove the picture and
discuss the moves that remain on the screen.
·
In
art classes, a teacher can sketch on clear plastic with a felt pen. The entire
class sees the results. Similarly, transparent water colors, colored plastic
shapes, finger paint, inks, or grease pencil may be used.
·
In
science, iron filings dusted on a clear plastic sheet over a permanent magnet
can be projected clearly to illustrate lines of force. Leaves, with chlorophyll
removed, can be projected to show veins and the general leaf pattern. Clear
glass Petri dish can be placed on the projector platform and used to show
chemical reactions when changing colors reveal interactions of translucent
fluids.
·
In
social studies, all types of maps can be enlarged after accurate but easy
presentation. Overlays show key facts about particular regions
§
In
many classes, testing and evaluation materials can be used with a large group.
Test items written on slides can be projected for the entire class.
·
The
“progressive disclosure” technique
mentioned previously can be achieved by (1) placing a sheet of paper over the
transparency and moving it down to expose succeeding lines of type, (2)
attaching strips of opaque paper to the sides of the mask in order to cover
portions of the transparency image, or (3) placing over the transparency an
opaque sheet containing a cutout slit which exposes lines or copy area in
sequential order as it is moved down or across the copy.
The
overlaying technique to do progressive disclosure is illustrated below.
·
After
making a sketch of the content for the transparency, decide which parts will be
the base and which will be used for each overlay.
·
Prepare
a master drawing for each separate part.
·
In
two corners on each master, make register marks that match marks previously put
on the sketch. This will ensure proper registration of each overlay.
·
Prepare
the transparency from each master.
LESSON
15
Project-based
Learning and Multimedia: What it is?
Objective:
What is Project-based Multimedia
Learning?
What are the elements of
Project-based Multimedia Learning?
Why use of Project-based
Multimedia Learning?
What are the disadvantages of the
use of Project-based Multimedia Learning?
A
class that effectively employs project-based multimedia learning is highly
animated and actively engaged. Together with other students, every student is
absorbed in a task in line with the goals and objectives made clear at the
start. Time has wings. It flies so fast that students don’t feel the passing of
time. Teacher does not just stay in the front of the class lecturing. She
monitors students as they work. Student consults her for guidance and comments.
She does not impose her will on students. With her guidance, she allows
students to make decisions for themselves. She has more time for those students
in need of greater help and attention. By going around, she can sense if
students are on the right track and if the goals and expectations set at the
start are not set aside but remain to be the governing factor behind every
activity. The students’ intellectual power are very much challenged as they
read, research for basic information and as they analyze and organize these
bits of information. Much of their technical skills learned from their computer
courses and creativity and imagination are demanded when the students produce
multimedia presentation by using multimedia produce by others.
A
question that may be asked at the point is: won’t the content be sacrificed? I
don’t think so. This project-based multimedia learning is most of all anchored
on the cure curriculum this means that project-based multimedia learning
addresses the basic knowledge and skills all students are expected to acquire
as laid down in the minimum competencies of the basic education curriculum.
Let
us know more about project-based multimedia learning in the paragraphs that
follows.
Project-based
multimedia learning is a teaching method in which students “acquire new
knowledge and skills in the course of designing, planning and producing
multimedia product.” (Simkins, et at, 2002.)
Dimensions
of Project-Based Multimedia Learning
Project-based
multimedia learning has seven key dimensions: core curriculum, real world
connection, extended time frame, student decision making, collaboration,
assessment, and multimedia. Simkins (2002) explains each of them briefly.
Core Curriculum. At the foundation of
any unit of this type is clear setoff learning goals drawn for whatever
curriculum or set of standards is in use. We use the term core to emphasize
that project-based multimedia learning should address the basic knowledge and
skills all students are expected to acquire, and should not simple be an
enrichment or extra-credit activity for a special few. Often, these projects
lend themselves well to multidisciplinary or cross-curricular approaches
Real-World
Connection. It
seeks to connect students’ work in school with the wider world in which
students live. You may design the feature in to a project by means of the
content chosen, the types of activities, the types of products, or in other
ways.
Extended
Time Frame. A
good project is not a one-shot lesson: It extends over a significant period of
time. The actual length of a project may vary of the age of the students and
the nature of the project. It may be days, weeks, or months.
Student Decision Making. In
project-based multimedia learning students have a say. Teachers look carefully
at what decisions have to be made and divide them into “teachers” and
“students” beads on a clear rationale. For example, a teacher might limit
students to a single authoring program to minimize complications that might
arise where students are allowed to use any software they chose. And yet she
can also give students considerable leeway in determining what substantive
content would be included in their projects.
Collaboration. We define collaboration
as working together jointly to accomplish a common intellectual purpose in a
manner superior to what might have been accomplished working alone. Students
may work in pairs or in teams of as many as five or six. Whole-class
collaborations are also possible. The goal is for each student involved to make
a separate contribution to the final work and for the whole to be greater than
the sum of the parts.
Assessment. Regardless of the teaching
method used, data must be gathered on what students must learn. When using
project-based multimedia learning, teachers face additional assessment
challenges because multimedia products by themselves do not represent a whole
picture of student learning. Students are gaining content information, becoming
better team members, solving problems, and making choices about new information
to show in their presentation. We consider assessment to have three different
roles in the project-based multimedia context:
·
Activities
are developing expectations:
·
Activities
for improving the media products: and
·
Activities
for compiling and disseminating evidence of learning:
Multimedia. In multimedia projects, students
do not learn simply by “using” multimedia produce by others; they learn by
creating it by themselves, the development of such programs as Hyperstudio, Kid Pix, and Netscape Composer has
made it possible for students of all ages to become a authors of multimedia
content. As student design and research there projects, instead of gathering
only written notes, they also gather-and create-pictures, video clips,
recordings and other media objects that will later serves as the raw material
for their final product.
The Black Plague Project was exemplary in
terms of the seven (7) dimensions given in the foregoing paragraphs. It
addressed the standards set by the state and districts (in our case, by the
Department of Education through the Re-structured Basic Educational Curriculum)
in social studies, sciences, and technology.
Why
use project-based multimedia learning?
Because it is “value added” for your teaching it is a powerful motivator as
proven in the classes of Teacher Nachielle and Teacher Nicolle described above.
It actively engages students in the learning task. Students are likewise
engaged in the production of multimedia production.
What
can be some limitation of the use of project-based multimedia learning
strategy?
One limitation that
we see is the need of an extended period of time. You need time to orient the
students on what are expected of them, guidelines, goals and objectives of the
project, and more so for your students to gather and organize their data, work
on their presentation and the like. This strategy requires technical skills on
your part and on the part of your students.
LESSON
16
Using the Project-based Learning
Multimedia as a Teaching-Learning Strategy
Objective:
What are the steps involved in
the used of project-based multimedia learning?
Goals
and objectives are always the starting points of planning. When we plan a multi
media learning project as a teaching strategy we begin by
clarifying our goals and objectives. From the list of objectives and content
found in the RBEC, we select which ones will lend themselves to a project-based
multimedia learning strategy. Since this strategy requires much time, we need
to be realistic in the amount of time we have to spend as seen against time
available or run the risk of failure and disappointment afterwards.
Another
important thing is to determine the resources available- from the library
materials, community resources both material and human, Internet, news media –
since this project calls for multimedia. To trim down time devoted to a
multi-media project, Simkins et al (2002) suggest the following:
·
Use
technology student already know.
·
Use
time outside of class where ever possible.
·
Assigns
skills practice as homework.
·
Use
“special classes (like art or music) as extra time.
·
Let
students composed text and select and prepare graphics and sounds as they plan.
Consider the
possibility of your student doing original researches themselves. Let us make
clear to our students our policy on decision making and collaboration for
smooth working relations. Finally we must have a plan on how we are going to
evaluate learning.
So
you have decided on the objectives and content with which to use the
project-based multimedia strategy and have determined resources available. What
are you going to do next? Simkins, et al (2002) suggest the following:
BEFORE
THE PROJECT STARTS
1.
Create
project description and mile stones. Put in a nutshell what your project is all
about. Describe your project in forty (40) words or less. Include your
instructional goals and objectives. Include the project components students
will be responsible for and due date. Set deadlines. By writing a brief
abstract of your project, you have a full grasp of the essence of your project
and that your focus will not get detailed.
2.
Work
with real-world connections. If you have people outside the classroom involved
as clients or assessors (evaluators) work with them to make an appropriate
schedule and include their ideas to activities.
3.
Prepare
resources. Seek the assistance of your librarian or school media specialist.
4.
Prepare
software and peripherals such as microphones. Ask the help of your technical
people.
5.
Organize
computer files. Finding files eats most of your time if you are not organized.
Naming files and folders after their file type and section title helps to keep
things organized and makes it easier to merge elements later on.
6.
Prepare
the classroom organize books, printer paper and any other resources so students
can assess them independently. Make room in the bulletin boards for hanging
printouts of student work, schedules, and organizational charts.
INTRODUCING
THE PROJECT (ONE OR TWO DAYS)
Help the students develop a “big picture to
understand the work ahead. Make clear what they will be making, who their
audience will be and what you expect them to learn and demonstrate in terms of
the RBEC.
1.
Review
project documents. You can ask students to work with the project documents you
have produced. Encourage tour students to ask questions to the project to
clarify what you have written.
2.
Perform
pre-assessments. Your students can write pre-assessment question based on your
learning goals to further clarify expectations.
3.
Perform
relevant activities. You can show students anything you can find that is
similar to what they will be producing such as a Web site or your own mini
project you did to learn the technology. You can also brainstorm for topics,
organizational ideas, and design ideas.
4.
Group
students. Form small students from three to five students per group. Here are
some grouping strategies.
·
By
topic interest.
·
By
student talent and expertise – This works for a balance of talents and skills
in the groups.
·
Randomly
– This fine to enable them to develop the skills to work with others.
5.
Organized
materials. Give each group a folder that stays in the classroom. All their
group work such as storyboards, journals, and research notes goes in that
folder.
LEARNING THE TECHNOLOGY (ONE TO
THREE DAYS)
Give
a chance for the students to work whatever software and technology they will be
using. If some students are already familiar with the tools and processes ask
them to help you train the others. If students are new to multimedia, then begin
them lessons that involve using the different media types. Remember, you and
your students are co-learners and you both learn as you go.
PRELIMENANARY REASEARH AND
PLANNING (THREE DAYS TO THREE WEEKS, DEPENDING ON PROJECT SIZE)
At
this stage, students should immerse themselves in the content or subject matter
they need to understand to create their presentations. Students will engage in
relevant experiences or conduct research to collect information and gather
ideas. Field trips, teacher-guided lessons, student research, interviews,
observation, and questioning are all activities that might occur during this
stage.
Students
can tag and collect information they think might be valuable for their
presentations: compelling photographs, quotes, sounds, and other media they
encounter in their research. During field trips, they can take photographs for
their presentations. Students can keep lessons of URLs (uniform resource
locators or Web addresses) and content of Web sites they find. This is a good
time to emphasize fair-use and plagiarism issues, as well as the importance of
crediting sources.
CONCEPT DESIGN AND STORYBOARDING
(THREE TO FIVE DAYS)
After collecting initial
information, hold a brainstorming session where the whole class or a subgroup
defines a tentative approach to the subjects and discusses some preliminary
design ideas. Now that the students know something about the subject matter,
what do they want to say? How best they can address their clients or audience’s
needs interests? What is the primary message, and how they organize their
information to present it?
Now is the time to talk about
organizing a presentation to make it useful to the audience. Your students
probably have a quite a bit of experience with how Web sites are usually organized
and can tell stories of interfaces that caused difficulties.
As
a class or in groups, sketch out your over all designs for the presentation.
Then have groups created their storyboards.
A
storyboard is a paper-and-pencil sketch of the entire presentation, screen by
screen or, in the case of video, shot by shot. Each pane of the storyboard
shows what text, images, sounds, motion and interactivity buttons will go on
the screen and how they will be arranged. There should be no design. This is a
quick sketch time spent making it beautiful is time wasted. The panes are with
lines in show how the presentation flows. For example, a home page with six
buttons for six topics connects to six topic screens from each buttons. See
appendix a for Butterfly Project Storyboard.
Requiring a
storyboard a natural check-in point for you and gives your students an
opportunity to plan ahead. Then, when other questions arise, the flow chart or
storyboard becomes a concrete reference point for what to do next.
Here are a few design
tips to keep in mind throughout storyboarding and production:
·
Use
scanned, handmade artwork to make a project look personal and to manage scare
technology sources. Student artwork is unmatched as a way to assure a project
has heart. Keep clip art or stamps to a minimum-they make a presentation look
canned.
·
Keep
navigation – the way users of your presentation will get from one screen to the
next – consistent throughout the whole presentation. “Black” and “Next”
buttons, if you have them, should appear at the same time on each screen (for
example, the lower right corner). Always include the way to get to the home
page or the beginning of the presentation.
·
Organize
information similarly throughout to users can find what they are looking for.
·
Care
for collaboration. Check in for groups to make sure they are collaborating
successfully and that conflict is not derailing their productivity.
·
Organize
manageable steps. Break down the project’s steps into manageable daily
components considering that the project requires comparatively more time to
succeed.
·
Check
and assess often. This is to ensure that mistakes are seen early enough and
therefore can be corrected before the final product is produced.
ASSESSING, TESTING, AND
FINALIZING PRESENTATIONS (ONE TO THREE WEEKS)
There
are two kinds of testing to think about functional testing and user testing.
Functional means trying all the buttons, taking all the possible path through
the presentation, checking of errors missing images and the like User testing
means using the presentation to members of the target audience and finding out
if they can successfully navigate it and understand it. For example, if your
target audience is younger students, users testing would include watching those
students go through the presentation and making sure the text is appropriate
for their reading level.
Assessment
means critical evaluation of your presentation. Ideally this comes from more
than source. Possible assessors include your students, you, members of your
target audience, content experts, and design experts,
The
key idea about testing and assessing is this: You have to do it while students
still have time to fix the problems they find, or students will find the
enterprise pointless and demoralizing. And they will be right.
After assessment and testing,
your student will be revising and making a “release candidate,” a version
everyone thinks is just about perfect. The release candidate is tested further,
and at this stage no new content or features are added. Only things like
crashes, mortifying factual errors or offensive materials, and typos are fixed.
After a round of fixes, you make a new release candidate and test it. This
process continues until the deadline. If
you’re out of time, you’re out of time, so stop! The last release candidate
becomes the final version, which you post, copy, archive or deliver as
appropriate. If there are serious problems with the final version and you have
a client or real-world audience, just add a “read me” file or page that warns
the users about these problems and (if you know) explains how they might be
fixed.
CONCLUDING ACTIVITIES (ONE TO
THREE DAYS)
Allow
time for students to present and show off their hard work. You and they will be
proud to what they have done and will want to make share it with others.
Concluding activities make a memorable project even more present.
Often
there is an obvious, authentic concluding activity related to your real-world
connection. You will present to your target audience and celebrate your
accomplishment. You can also think about scheduling your project so the end
coincided with the school event, such as Parents’ Night or a year-end party.
You can organize an exhibition day or a multimedia fair with other teachers
where the school views all the multimedia projects for the semester. (See
Chapter 9 for more about multimedia fairs.) You might also consider submitting
the project to a multimedia competition.
Remember
to take time to review the ups and downs of the project to the students and
anyone else who participated. Take notes on suggestions for things to do
differently next year.
LESSON
17
ASSESSMENT
in a CONSTRUCTIVIST, TECHNOLOGY-SUPPORTED LEARNING
Objective:
Which
form of assessment fits a constructivist technology-supported learning environment?
From
the conversation we gather that some students:
·
memorize
very much for the test
·
fit
their style of test preparation to the kind of test and
·
study
only for passing score and a passing grade
The questions we
raise are: “Is it really bad to memorize
for the test?” and “is it not good
to study for a score and for a grade?” The answer to the both questions is
a NO. It is not bad to memorize for the test. Examinees even take in Memory
Plus food supplement to increase their power to memorize. Neither is it bad to
study for scores and grade. However, we should go beyond memorizing for tests
and we should not study only for passing score and a passing grade.
In a constructivist classroom, learning
transcends memorization of facts. It is putting these isolated facts together,
form concepts and construct meaning from them. It is connecting the integration
of these facts and concepts to daily life. It is seeing the relevance of these
facts and concepts to what we value and treasure in life. If this is what
learning is from the eyes of the constructivist, then definitely, the pure
memorization (sometimes without understanding) done for a mere recall test does
not jibe with such belief.
What then is the
assessment practice that will be congruent with the constructivist’s thinking?
It is a higher level form of assessment that will require the display of the
basic skills of writing and speaking, computing and the more complex skills of
applying concepts learned, analyzing, integrating and creating, critiquing and
evaluating and the social skills of working with others. Such higher level form
of assessment will call for alternative forms of assessment. The traditional
paper-and-pencil test will prove to be inadequate to measure basic skills
integrated with higher-order-thinking skills and social skills.
Authentic
Assessment is
most appropriate for the constructivist classroom. (You will learn more about
authentic assessment in your two subjects on assessment.) Authentic assessment
measure collective abilities, written and oral expression skills, analytical
skills, manipulative skills, (like computer skills) integration, creativity,
and ability to work collaboratively.
In authentic assessment, students perform
real world “authentic’. It is an
assessment of a process or a product. That is why authentic assessment includes
performance or product assessment. The performance is a reliable measure of
skills learned and the product are acquisition of skills. These performance and
product are assessed. Again the mere paper-and-pencil test cannot evaluate
these. So what do we need? We need to observe and evaluate and, to do it more
objectively, with the aid of a scoring rubric. (You will be taught how to make
a scoring rubric in your assessment courses.) For now it may be sufficient to
see a sample of a scoring rubric to get an idea of what it is about and to see
its place in assessment.
MULTIMEDIA
PROJECT and PERFORMANCE RUBRIC
|
4
|
3
|
2
|
1
|
Organizer
|
Student presents
information in a logical, interesting sequence that the audience can follow.
|
Student present
information in a logical sequence that the audience can follow.
|
Audience has
difficulty following presentation because students does not consistently use
a logical sequence
|
Audience cannot
understand presentation because there is no sequence of information.
|
Subject
Knowledge
|
Student
demonstrates full knowledge (more than required) by answering all class
questions with explanations and elaboration.
|
Student is at
ease and provides expected answers to all questions but fails to elaborate.
|
Student is
uncomfortable with information and is able to answer only rudimentary
question.
|
Student does not
have graphs of information; student cannot answer questions about subject.
|
Graphics
|
Student’s
graphics explain and reinforce screen text and presentation.
|
Student’s
graphics relate to text and presentation.
|
Student
occasionally uses graphics that rarely support text and presentation.
|
Student uses
superfluous graphics or no graphics.
|
Mechanics
|
Presentation has
no misspelling or grammatical errors.
|
Presentation has
no more than two misspellings and/or grammatical errors.
|
Presentation has
three misspellings and/or grammatical errors.
|
Student’s
presentation has four or more spelling errors and/or grammatical errors.
|
Eye
Contact
|
Student maintains
eye contact with audience, seldom returning to notes.
|
Student maintains
eye contact most of the time but frequently returns to notes.
|
Student
occasionally uses eye contact but still reads most of reports.
|
|
Elocution
|
Student uses a
clear voice and correct, precise pronunciation of terms so that all audience
members can hear presentation.
|
Student’s voice
is clear. Student pronounces most words correctly. Most audience members can
hear presentation.
|
Student’s voice
is low. Student incorrectly pronounces terms. Audience members have
difficulty hearing presentation.
|
Student mumbles,
incorrectly pronounces terms, and speaks too quietly for students in the back
of class to hear.
|
·
You
and your students may develop a rubric. It can be a collaborative effort for
both of you – teacher and student – in line with the practice of
self-assessment, which is highly favored and encouraged. In fact with scoring
rubric, standards are clearly set at the beginning for you and your students
and with that rubric your students can assess their own progress. In this case,
the much of the fear for tests gets dispelled. Assessment is accepted as a
natural and normal part of the learning process. There are no more secrets on
how the students will be tested, what kind of questions will be asked. The
students themselves know how their progress gets assessed.
Assessment
in technology-supported environment necessarily includes display of
skillful and creative use of technologies, old and recent, because that is what
is naturally expected of us in the real world, a technology-dominated world. In
this present world, we need to be computer literate and fluent or we get lost
or become helpless. These technology and integrative skills are demonstrated
when our students present answers they have found to two or more assigned
problems or present the group project they have worked on for a purpose with
the use of various technologies. These presentations need performance-based
assessment or product assessment. It is a direct
assessment. We do not test their computer and creative skills, their
analytical and integrative skills by way of a multiple-choice-type of test or
test their computer skills alone. Instead, we measure their computer skills
directly in an authentic or real-life setting. Where do they need to use their
computer skills in life? That becomes the natural setting of the test in
computer skills.
A technology-supported classroom
maximizes the use of old and new technology. Students are expected to
demonstrate learning with the use of both old and new technology. For instance,
students may use transparencies and OHP to demonstrate the learned skill of
topic presentation or may choose to use powerpoint presentation. To assess
their manipulative skill, we conduct direct assessment with the help of a
scoring rubric. From the eyes of a constructivist learning is an “active,
constructive, intentional, authentic and cooperative process, so should the
ways in which we assess learners and criteria that we use to evaluate them.
Obviously the traditional paper-and-pencil that cannot assess this type of
learning. If we believe that the ways that we assess learning should change, so
we also need to rethink the ways that evaluate learning, asserts Jonassen
(1999)
How
then should we evaluate learning? Definitely, the paper-and-pencil test won’t
fit. If it is the meaning and interpretations of experiences that individual
students and groups construct that we have to evaluate, there will be different
answers and there may not be one right answer. So what we assess should be the
process that occurs. Assess learning as it is occurring. This is process or
performance assessment. How do we assess if our students have learned the
constructivist’s way of thinking, behaving and living? The rubric for
understanding and improving meaningful environments may give you an idea?
Rubric for Understanding and
Improving Meaningful Environments
Assessing Activity
To what the
extent does the environment you have created promote manipulation of
real-world objects and observations based on these activities?
Learning Interaction with
Real-World Objects
·
Little
of the learner’s time is spent engaged with tools and objects found outside
school.
·
Learners
are often engaged in activities involving tools and objects found outside
school.
Observation and Reflection
·
Students
rarely think about or record the results of actions taken during activities.
·
Students
often stop and think about the activities in which they are engaged.
·
Students
share frequent observation about their activity with peers and interested
adults.
Learning Interactions
·
Students
manipulated none of the variables or controls in environment.
·
Students
manipulated some variables and controls in environment.
·
Students
manipulated all or nearly all variables/controls in environment.
Tool Use
·
Students
used no cognitive tools.
·
Students
used some cognitive tools to support explorations/manipulations.
·
Students
used nearly all cognitive tools effectively.
Assessing
Construction
To
what extent does the environment you have created cause learners to perceive
puzzling dissonance and form mental models to explain the incongruity?
Dissonance/Puzzling
·
Students
engaged in learning activities because activities are required, rather than
being an intrinsic interest.
·
Learners
frequently seem to be operating based on a sincere curiosity about the topic
of study.
·
Learners
are consistently striving to resolve disparity between observed and on a
sincere desire to know.
Constructing Mental Models and
Making Meaning
·
Learners
rarely create their own understandings of how things work.
·
Learners
are often expected to make sense of new experiences and develop theories.
·
Learners
routinely wrestle with new experiences, becoming experts at identifying and
solving problems.
Assessing Cooperation
To
what extent does the environment you have created promote meaningful
interaction among students and between students and experts outside of
school? To what extents are learners develop skills related to social
negotiation in learning to accept and share responsibility?
Interaction Among
Learners
·
Little
of the learners’ time is spent gainfully engaged with other students.
·
Learners
are often immersed in activities in which collaboration with peer results in
success.
Interaction with
People Outside of School
·
Little
of the learners’ time is spent gainfully engaged with experts outside of
school.
·
Learners
are often involved in activities in which there is significant outside of
school.
Social
Negotiation
·
Little
evidence that learners work together to develop shared understanding of tasks
or of solution strategies.
·
Learners
are often observed in the process of coming to agreement on the nature of
problems and on best courses of action.
·
Learners
collaborate with ease. Negotiations become almost invisible, yet the ideas of
all team members are valued.
Acceptance and
Distribution of Roles and Responsibility
·
Roles
and responsibilities are shifted infrequently; most capable learners accept
more responsibility than the less capable.
·
Roles
and responsibilities are shifted often; and such changes are accepted by both
the most and least capable.
·
Students
make their own decisions concerning roles and responsibilities, freely giving
and accepting assistance as necessary.
Assessing Authenticity
Complexity
·
The
tasks learners face have been designed for schools (i.e.’ separated into
“subjects” and developed to simplify learning).
·
The
tasks learners face are embedded in theme-based units that cross disciplines
and present issues in context.
·
Students
accept challenges as they exist in real world using languages, math, science,
and technologies to. Accomplish important tasks.
High-Order
Thinking
·
A
large percentage of what is expected is memorization. Students are rarely
asked to evaluate, synthesize, or create.
·
Students
are often asked to develop ideas and solutions, often in groups, and
demonstrate the abilities to create and lesson.
·
Learners
routinely generate hypothesis, conduct investigations, assess results, and
make predictions.
Recognizing Problems
·
Students
are not expected to be problem finders, but are instead expected to be able
to solve occasional well-structured problems.
·
Students
occasionally face ill-structured challenges and are expected to refine their
problem as well as solve it.
·
Students
frequently face ill-structured challenges and develop proficiency in
identifying and defining problems.
“Right Answer”
·
The
“problems” presented to learners tend to have “right answers,” “correct”
solutions that the students are expected to eventually reach.
·
The
problems presented are new to the learners, and generally involve complex
solutions of varying quality, rather than “right answers.”
Assessing
Intentionality
To
what extent does the environment you have created cause learners to pursue
important, well-articulated goals to which they are intrinsically committed?
To what extent can learners explain their activity in terms of how the
activities relate to the attainment of their goals?
Goals
Directedness
·
Learners
are often pursuing activities that have little to the attainment of specified
goals.
·
Learners
are generally engaged in activities that contribute to do with the attainment
of specified goals.
Setting Own Goals
·
Learning
goals are provided by the educators.
·
Learners
are sometimes involved in the establishment of learning goals.
·
Learners
are routinely responsible for developing goals.
Regulating Own
Learning
·
Learners’
progress is monitored by others.
·
Learners
are involved as partners in monitoring and reporting progress toward goals.
·
Learners
are responsible for monitoring and reporting progress toward goals.
|
LESSON
18
ROLES
AND FUNCTIONS OF AN EDUCATIONAL MEDIA CENTER
Objective:
What
is Educational Media Center?
What
are the roles and functions does an EMC perform to serve the teaching-learning
process?
What
are the elements must an EMC have for it to effectively function as one?
An EMC is a facility designed for the
housing and utilization of all educational media within the school. It is a
basic requirement of the school to render quality service. It is not independent
of the school. Rather, any part of the human body, it is a unit in the school
that cooperates with other units or department that help the school fulfill its
mission and realize its vision by living up to the school’s philosophy and
aims. It is serves a myriad of roles, among which are: 1) center of resources, 2) laboratory
for learning, 3) agent of teaching,
4) service agency, 5) coordinating agency 6) recreational reading center, and 7) a stepping stone to other resources of the
community.
An EMC
renders various kinds of services. Its services boil down to improving the
teaching-learning process by making it more interactive, collaborative,
interesting and authentic.
What must an
EMC have to be a functional EMC?
The
evaluation questions for a functional EMC (Lucio & Borabo, 1997) give the
following elements.
1.
The institutional media services.
·
Is
the administration committed to a media program?
·
Is
the program of media services administrated by a media specialist through media
center?
·
Is
the center operating at the same level as other major institutional services of
the school?
·
Are
there clearly defined policies, procedures, and plans for short, medium and
long term coverage?
·
Is
the center provided with appropriate facilities, finances (a regular budget)
and staff (both technical and clerical)
·
Is
the center capable of giving media and/or educational media technology
advises/assistance to the faculty?
2. Media
and Instruction
·
Are
the faculty encouraged to use media as an integral part of instruction?
·
Are
classroom equipped and/or adapted for the best possible use of educational
media.
·
Is
the media center accessible to all classroom and lecture/conference rooms?
·
Is
there educational media technology information dissemination?
·
Is
there a proper cooperation between faculty and the professional media staff in
the planning, developing, and using media for instructions?
·
In
particular, are faculty members assisted by the media center staff in analyzing
teaching needs and in designing, selecting and using educational media to meet
these needs?
·
Is
there an adequate storing, filing and retrieval/borrowing system for
instructional hardware and software/materials?
·
Is
the center capable of technical operations relating to technical assistance,
equipment repair and cleaning, continuous upgrading of facilities?
·
Is
there a capability for production of graphics, audio, visual and other media
materials for instruction?
3. Classroom
Facilities
·
Are
classroom designed for and provided with essential facilities for effective use
of educational media?
·
Specifically,
are classroom equipped for full light control, electrical outlets, appropriate
ventilation and media operations space?
·
Are
classroom equipped with a bulletin board, chalkboard, projection screen, map
rails, etc. for instruction using media?
4. Media
Program
·
Are
their clear-cut administration policies on the media program?
·
Is
there an adequate source/system of funding?
·
Is
there a personnel, consultants and clerical staff?
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